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Voxel Space
Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman.〔(【引用サイトリンク】title=NovaLogic Awarded Patent for Unique 3-D Graphics Engine; Voxel Space 2 Becomes Game Publisher's Third Patented Invention. - Free Online Library )〕〔(【引用サイトリンク】date=17 August 2009 )〕 The company was issued a patent for the technology in early 2000.〔(【引用サイトリンク】title=Voxel's Unite in Graphic Glory as NovaLogic is Issued Patent - IGN )〕〔(【引用サイトリンク】title=Gamasutra - Nova Logic Patented )〕 == History == The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release Comanche Maximum Overkill. The engine was then revamped into Voxel Space 2, and later Voxel Space 32 and used in Armored Fist 3 and Delta Force 2. The technology was based on that of MRI Scanners and similar technology was used in games such as Outcast. With the advance of computation power in modern computers there do exist browser based versions of similar technology based on the Voxel Space terrain rendering used in Comanche.〔(【引用サイトリンク】title=Voxel Space in the game Comanche )〕 The version of the engine used in the Comanche series utilized ray-tracing every pixel of the volumetric terrain data.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Voxel Space」の詳細全文を読む
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